Yet another pet-themed time management game! Sadly, Pets Fun House isn't nearly as much fun as Pet Shop Hop was. In this game, you own a pet shop of sorts. You not only sell pets but you also sell pet food and other items. However, it is the pet part that is annoying. Instead of selling already-grown pets to customers, you must raise each pet from a puppy/kitten. You also must decide which breeds will be popular (based on "market information" they give you) so you will have the correct breeds at the correct age when a customer wants them. This is impossible. If the game tells you that dalmations are popular and you stock with mostly dalmations, customers will demand cats. And you can't change the breed on the fly since you have to raise them to an appropriate age.
I'm sure the developers were looking to mix a Sims game with a time management game. It just doesn't work here. Unless you have enough slots to have at least one of each breed on hand at all times (and you don't), it's impossible to keep your customers happy. They should choose which type of game they wish to make and stick with it. Mixing genres doesn't always work and this game is proof.